The environment value of an opponent model

IEEE Trans Syst Man Cybern B Cybern. 2010 Jun;40(3):623-33. doi: 10.1109/TSMCB.2009.2033703. Epub 2009 Nov 3.

Abstract

We develop an upper bound for the potential performance improvement of an agent using a best response to a model of an opponent instead of an uninformed game-theoretic equilibrium strategy. We show that the bound is a function of only the domain structure of an adversarial environment and does not depend on the actual actors in the environment. This bounds-finding technique will enable system designers to determine if and what type of opponent models would be profitable in a given adversarial environment. It also gives them a baseline value with which to compare performance of instantiated opponent models. We study this method in two domains: selecting intelligence collection priorities for convoy defense and determining the value of predicting enemy decisions in a simplified war game.

MeSH terms

  • Algorithms*
  • Computer Simulation
  • Decision Support Techniques*
  • Environment*
  • Game Theory*
  • Models, Theoretical*