Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation

IEEE Trans Vis Comput Graph. 2009 May-Jun;15(3):453-64. doi: 10.1109/TVCG.2008.106.

Abstract

This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms*
  • Anisotropy
  • Computer Graphics*
  • Computer Systems
  • Environment
  • Image Enhancement / methods
  • Image Interpretation, Computer-Assisted / methods*
  • Imaging, Three-Dimensional / methods*
  • Reproducibility of Results
  • Sensitivity and Specificity
  • User-Computer Interface*