Use of games as a learner-centered strategy in gerontology, geriatrics, and aging-related courses

Gerontol Geriatr Educ. 2008;29(3):225-33. doi: 10.1080/07399330802359443.

Abstract

Based on their experience as designers and/or users of games as a learner-centered strategy in gerontology, geriatric, and aging-related courses and training programs, the authors note multiple advantages of using games as a learning tool, list six relevant games (including order information), and suggest a variety of ways games can be used. They offer guidelines to apply in selecting appropriate games and discuss key aspects of the instructor or facilitator's role in preparing learners for game playing, monitoring game play, and debriefing students once game play has ended. Outcomes for learners and course instructors are shared.

MeSH terms

  • Aging*
  • Cognition
  • Educational Measurement
  • Geriatrics / education*
  • Humans
  • Learning*
  • Motivation
  • Recreation*
  • Teaching / methods*