Motion sickness and postural sway in console video games

Hum Factors. 2008 Apr;50(2):322-31. doi: 10.1518/001872008X250755.

Abstract

Objective: We tested the hypotheses that (a) participants might develop motion sickness while playing "off-the-shelf" console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness.

Background: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation).

Method: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display).

Results: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness.

Conclusion: The results indicate that console video games carry a significant risk of motion sickness.

Application: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.

Publication types

  • Comparative Study
  • Research Support, N.I.H., Extramural
  • Research Support, U.S. Gov't, Non-P.H.S.

MeSH terms

  • Adult
  • Data Interpretation, Statistical
  • Female
  • Humans
  • Incidence
  • Male
  • Motion Sickness / epidemiology
  • Motion Sickness / etiology*
  • Movement
  • Postural Balance
  • Posture
  • Risk Factors
  • Time Factors
  • Video Games*