Computer-based learning: games as an instructional strategy

ABNF J. 1999 Mar-Apr;10(2):43-6.

Abstract

Games are a creative teaching strategy that enhances learning and problem solving. Gaming strategies are being used by the authors to make learning interesting, stimulating and fun. This article focuses on the development and implementation of computer games as an instructional strategy. Positive outcomes have resulted from the use of games in the classroom.

MeSH terms

  • Computer-Assisted Instruction / methods*
  • Education, Nursing, Baccalaureate / methods*
  • Games, Experimental*
  • Humans
  • Nursing Education Research
  • Program Development
  • Program Evaluation
  • Teaching / methods*