Efficiently modeling 3D scenes from a single image

IEEE Comput Graph Appl. 2012 Nov-Dec;32(6):18-25. doi: 10.1109/MCG.2011.85.

Abstract

A proposed system lets users create a 3D scene easily and quickly from a single image. The scene model consists of background and foreground objects whose coordinates the system calculates on the basis of a boundary between the ground plane and a wall plane. The system quickly extracts foreground objects by combining image segmentation and graph-cut-based optimization. It enables efficient modeling of foreground objects, easy creation of their textures, and rapid construction of scene models that are simple but produce sufficient 3D effects.