Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements

Front Psychol. 2021 Mar 1:12:634352. doi: 10.3389/fpsyg.2021.634352. eCollection 2021.

Abstract

This study investigates how Human Factors (HF) is applied when designing and developing Immersive Visual Technologies (IVT), including Augmented Reality, Mixed Reality, and Virtual Reality. We interviewed fourteen people working at different organizations, that develop IVT applications in the Nordic region. We used thematic analysis to derive themes from the interviews. The results showed an insufficient knowledge and application of HF in IVT development, due to the lack of awareness of both scope and significance of HF, resource allocation strategy, market inertia, stakeholder's involvement, standardization of HF application and IVT uses, and technology maturity. This situation could be improved by allocating experts, adjusting organizational strategy to balance resource allocation, training developers and user organizations to raise awareness and to encourage co-creative design and knowledge sharing, create a sense of ownership amongst stakeholders, and ensure the usefulness of the technology to the user's work.

Keywords: augmented reality; human factors; mixed reality; organizational strategy; training; virtual reality.