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Year | Number of Results |
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2020 | 1 |
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Page 1
Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style.
Front Psychol. 2021 Jan 15;11:1902. doi: 10.3389/fpsyg.2020.01902. eCollection 2020.
Front Psychol. 2021.
PMID: 33519565
Free PMC article.
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants.
Wehbe RR, Whaley C, Eskandari Y, Suarez A, Nacke LE, Hammer J, Lank E.
Wehbe RR, et al. Among authors: nacke le.
JMIR Serious Games. 2022 May 19;10(2):e21376. doi: 10.2196/21376.
JMIR Serious Games. 2022.
PMID: 35588056
Free PMC article.
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Brain training for silver gamers: effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience.
Nacke LE, Nacke A, Lindley CA.
Nacke LE, et al.
Cyberpsychol Behav. 2009 Oct;12(5):493-9. doi: 10.1089/cpb.2009.0013.
Cyberpsychol Behav. 2009.
PMID: 19772440
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