Games for health conference 2004: issues, trends, and needs unique to games for health

Cyberpsychol Behav. 2005 Apr;8(2):103-9. doi: 10.1089/cpb.2005.8.103.

Abstract

The first-ever Games for Health Conference (Madison, WI, September 16-17, 2004) identified issues, trends, and needs unique to games for healthcare. More than 130 doctors, educators, therapists, and game makers gathered to share experiences particular to the health industry, health practitioners, and patient treatment. Co-sponsored by Games for Health, Project of the Serious Games Initiative, the Academic ADL Co-Lab, and the Federation of American Scientists, the conference highlighted applications for direct patient care and therapy, as well as health education, policy, and management ideas. This paper presents key concepts from the conference's panel discussions and summarizes successful projects demonstrated at the conference that can serve as models for the field.

Publication types

  • Congress

MeSH terms

  • Computers / trends*
  • Education, Medical / methods
  • Education, Medical / trends*
  • Forecasting
  • Health Behavior
  • Health Education / methods
  • Health Education / trends*
  • Humans
  • Role Playing
  • Therapy, Computer-Assisted / methods
  • Therapy, Computer-Assisted / trends*
  • United States
  • Video Games / psychology
  • Video Games / trends*