Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism

Cyberpsychol Behav Soc Netw. 2024 Mar;27(3):221-226. doi: 10.1089/cyber.2023.0183. Epub 2023 Dec 28.

Abstract

In this study, we tested the effect of a nostalgic storytelling virtual reality (VR) experience (vs. a text-reading neutral VR experience as the comparison condition) on state-level eudaimonic well-being and explored the underlying mediating mechanisms. In a within-subject experimental design, all 31 participants experienced both versions of the VR in pseudorandomized and counterbalanced order. Compared with the text-reading VR experience, the nostalgic storytelling VR resulted in significantly higher hedonic and eudaimonic entertainment media gratifications (aka. media enjoyment and media appreciation, respectively), social connectedness, and state-level well-being. Moreover, the relationship between VR and well-being was serially mediated by the level of state nostalgia and eudaimonic media gratifications. That is, the nostalgic storytelling VR was found to evoke state nostalgia, which led to a greater appreciation of the VR experience; this appreciation, in turn, contributed to increased state-level well-being. Implications of the study findings for future research and practice are discussed.

Keywords: eudaimonia; meaningful media; nostalgia; psychological well-being; virtual reality.

MeSH terms

  • Communication
  • Humans
  • Philosophy
  • Pleasure*
  • Reading
  • Virtual Reality*