A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs

Sensors (Basel). 2019 Aug 9;19(16):3478. doi: 10.3390/s19163478.

Abstract

Current physiotherapy services may not be effective or suitable for certain patients due to lack of motivation, poor adherence to exercises, insufficient supervision and feedback or, in the worst case, refusal to continue with the rehabilitation plan. This paper introduces a novel approach for rehabilitation of upper limbs through KineActiv, a platform based on Microsoft Kinect v2 and developed in Unity Engine. KineActiv proposes exergames to encourage patients to perform rehabilitation exercises prescribed by a specialist, controls the patient's performance, and corrects execution errors on the fly. KineActiv comprises a web platform where the physiotherapist can review session results, monitor patient health, and adjust rehabilitation routines. We recruited 10 patients for assessing the system usability as well as the system performance. Results show that KineActiv is a usable, enjoyable and reliable system, that does not cause any negative feelings.

Keywords: RGBD sensor; augmented reality; kinect; rehabilitation; upper limbs; usability study.

MeSH terms

  • Adult
  • Aged
  • Aged, 80 and over
  • Biomechanical Phenomena
  • Exercise Therapy / instrumentation
  • Exercise Therapy / methods*
  • Female
  • Humans
  • Joint Dislocations / rehabilitation
  • Male
  • Middle Aged
  • Musculoskeletal Diseases / rehabilitation*
  • Shoulder Impingement Syndrome / rehabilitation
  • Upper Extremity / physiopathology*
  • Wearable Electronic Devices
  • Web Browser