Analysis of Gambling in the Media Related to Screens: Immersion as a Predictor of Excessive Use?

Int J Environ Res Public Health. 2018 Jan 2;15(1):58. doi: 10.3390/ijerph15010058.

Abstract

This study investigates the intricacies between the player interface proposed by the screens, (in particular on smartphone applications or in video games) and gambling. Recent research indicates connections between "immersion" and excessive screen practice. We want to understand the causal-effects between online gambling and the "immersion" variable and understand their relationship and its contingencies. This article empirically investigates whether and how it is possible to observe immersion with its sub-dimensions in gambling on different screens. The objective of this study was to analyze: (1) the costs and benefits associated with gambling practice on screens (2) the link between gambling practice and screen practice (video game, Internet, mobile screen); (3) to observe the propensity to immersion for individuals practicing gambling on screens; and (4) to examine the comorbidities and cognitive factors associated with the practice of gambling on screen. A total of 432 adults (212 men, 220 women), recruited from Ile-de-France (France), responded to a battery of questionnaires. Our study suggests that immersion variables make it possible to understand the cognitive participation of individuals towards screens in general, the practice of gambling on screens and the excessive practice of screens.

Keywords: cognitive distortion; comorbidity; gambling; immersion; problematic Internet use; screen addiction; video-game addiction.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Adult
  • Behavior, Addictive / epidemiology
  • Behavior, Addictive / psychology*
  • Comorbidity
  • Female
  • France / epidemiology
  • Gambling / epidemiology
  • Gambling / psychology*
  • Humans
  • Internet*
  • Male
  • Smartphone*
  • Surveys and Questionnaires
  • Video Games*
  • Young Adult