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Table representation of search results timeline featuring number of search results per year.

Year Number of Results
2003 1
2009 1
2010 1
2011 1
2012 1
2013 1
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2016 2
2017 2
2018 3
2019 1
2020 1
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2022 2
2024 0

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Page 1
Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification.
Cheng VWS, Davenport T, Johnson D, Vella K, Mitchell J, Hickie IB. Cheng VWS, et al. Internet Interv. 2020 Jan 31;20:100306. doi: 10.1016/j.invent.2020.100306. eCollection 2020 Apr. Internet Interv. 2020. PMID: 32181146 Free PMC article.
To address this issue, we developed a smartphone app named MindMax, an Australian Football League (AFL)-themed app containing psychoeducational modules teaching strategies derived from positive psychology and acceptance and commitment therapy. MindMax also incorporates gamificati …
To address this issue, we developed a smartphone app named MindMax, an Australian Football League (AFL)-themed app containing psychoeducatio …
Causal effects, workload and injury risk: The importance of specifying the research question.
Shrier I, Wang C, Stokes T, Trejovargas J, Stovitz SD, Steele RJ. Shrier I, et al. J Sci Med Sport. 2022 Jul;25(7):574-578. doi: 10.1016/j.jsams.2022.03.018. Epub 2022 Apr 1. J Sci Med Sport. 2022. PMID: 35469755 Review.
RESULTS: When a risk factor of interest changes workload, including workload in the regression will cause bias. When workload represents time-at-risk (e.g. games played, minutes run), including workload as an offset in Poisson regression provides a comparison of injury rat …
RESULTS: When a risk factor of interest changes workload, including workload in the regression will cause bias. When workload represents tim …
The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation.
Barrett N, Swain I, Gatzidis C, Mecheraoui C. Barrett N, et al. J Rehabil Assist Technol Eng. 2016 May 9;3:2055668316643644. doi: 10.1177/2055668316643644. eCollection 2016 Jan-Dec. J Rehabil Assist Technol Eng. 2016. PMID: 31186903 Free PMC article. Review.
Upper limb exercise is often neglected during post-stroke rehabilitation. Video games have been shown to be useful in providing environments in which patients can practise repetitive, functionally meaningful movements, and in inducing neuroplasticity. The design of video …
Upper limb exercise is often neglected during post-stroke rehabilitation. Video games have been shown to be useful in providing envir …
A higher sport-related reinjury risk does not mean inadequate rehabilitation: the methodological challenge of choosing the correct comparison group.
Shrier I, Zhao M, Piché A, Slavchev P, Steele RJ. Shrier I, et al. Br J Sports Med. 2017 Apr;51(8):630-635. doi: 10.1136/bjsports-2016-096922. Epub 2017 Feb 20. Br J Sports Med. 2017. PMID: 28219942 Review.
This might be expected if general fitness were to decline over the season, or if the style of play changed between early season games and postseason championship games. Acknowledging that risk may change regardless of whether an injury occurred or not leads to three …
This might be expected if general fitness were to decline over the season, or if the style of play changed between early season games
Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study.
Lee S, Bonnar D, Roane B, Gradisar M, Dunican IC, Lastella M, Maisey G, Suh S. Lee S, et al. Int J Environ Res Public Health. 2021 Jan 14;18(2):664. doi: 10.3390/ijerph18020664. Int J Environ Res Public Health. 2021. PMID: 33466788 Free PMC article.
Participants were 17 professional esports athletes from South Korea (N = 8), Australia (N = 4), and the United States (N = 5) who played first person shooter games (mean age 20 3.5 years, 100% male). All participants wore a wrist-activity monitor for 7-14 days and complete …
Participants were 17 professional esports athletes from South Korea (N = 8), Australia (N = 4), and the United States (N = 5) who played fir …
Estimating Whether Replacing Time in Active Outdoor Play and Sedentary Video Games With Active Video Games Influences Youth's Mental Health.
Janssen I. Janssen I. J Adolesc Health. 2016 Nov;59(5):517-522. doi: 10.1016/j.jadohealth.2016.07.007. Epub 2016 Aug 25. J Adolesc Health. 2016. PMID: 27567064
PURPOSE: The primary objective was to use isotemporal substitution models to estimate whether replacing time spent in sedentary video games (SVGs) and active outdoor play (AOP) with active video games (AVGs) would be associated with changes in youth's mental health. …
PURPOSE: The primary objective was to use isotemporal substitution models to estimate whether replacing time spent in sedentary video gam
Ian Needleman: 'the spirit of positivity at London 2012 was incredible'. Interview by Ruth Doherty.
Needleman I. Needleman I. Br Dent J. 2013 Apr;214(7):363-5. doi: 10.1038/sj.bdj.2013.374. Br Dent J. 2013. PMID: 23579161
Ian Needleman talks to the BDJ about his research study at the London 2012 Olympic Games, the future of periodontology and his top tips for dental students....
Ian Needleman talks to the BDJ about his research study at the London 2012 Olympic Games, the future of periodontology and his
Screen time and physical violence in 10 to 16-year-old Canadian youth.
Janssen I, Boyce WF, Pickett W. Janssen I, et al. Int J Public Health. 2012 Apr;57(2):325-31. doi: 10.1007/s00038-010-0221-9. Epub 2010 Nov 26. Int J Public Health. 2012. PMID: 21110059
The number of weekly hours watching television, playing video games, and using a computer was determined. Violence was defined as engagement in 2 physical fights in the previous year and/or perpetration of 2-3 monthly episodes of physical bullying. ...
The number of weekly hours watching television, playing video games, and using a computer was determined. Violence was defined as eng …
17 results