Realistic texture synthesis for point-based fruitage phenotype

Comput Biol Med. 2018 Jan 1:92:42-54. doi: 10.1016/j.compbiomed.2016.08.017. Epub 2016 Aug 29.

Abstract

Although current 3D scanner technology can acquire textural images from a point model, visible seams in the image, inconvenient data acquisition and occupancy of a large space during use are points of concern for outdoor fruit models. In this paper, an SPSDW (simplification and perception based subdivision followed by down-sampling weighted average) method is proposed to balance memory usage and texture synthesis quality using a crop fruit, such as apples, as a research subject for a point-based fruit model. First, the quadtree method is improved to make splitting more efficient, and a reasonable texton descriptor is defined to promote query efficiency. Then, the color perception feature is extracted from the image for all pixels. Next, an advanced sub-division scheme and down-sampling strategy are designed to optimize memory space. Finally, a weighted oversampling method is proposed for high-quality texture mixing. This experiment demonstrates that the SPSDW method preserves the mixed texture more realistically and smoothly and preserves color memory up to 94%, 84.7% and 85.7% better than the two-dimesional processing, truncating scalar quantitative and color vision model methods, respectively.

Keywords: Fruitage morphology; Texton division; Texture sampling; Texture synthesis.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms
  • Fruit / anatomy & histology*
  • Imaging, Three-Dimensional / methods*
  • Malus / anatomy & histology
  • Surface Properties