Manipulating the reliability of target-color information modulates value-driven attentional capture

Atten Percept Psychophys. 2024 May;86(4):1108-1119. doi: 10.3758/s13414-024-02878-7. Epub 2024 Mar 27.

Abstract

Previously rewarded stimuli slow response times (RTs) during visual search, despite being physically non-salient and no longer task-relevant or rewarding. Such value-driven attentional capture (VDAC) has been measured in a training-test paradigm. In the training phase, the search target is rendered in one of two colors (one predicting high reward and the other low reward). In this study, we modified this traditional training phase to include pre-cues that signaled reliable or unreliable information about the trial-to-trial color of the training phase search target. Reliable pre-cues indicated the upcoming target color with certainty, whereas unreliable pre-cues indicated the target was equally likely to be one of two distinct colors. Thus reliable and unreliable pre-cues provided certain and uncertain information, respectively, about the magnitude of the upcoming reward. We then tested for VDAC in a traditional test phase. We found that unreliably pre-cued distractors slowed RTs and drew more initial eye movements during search for the test-phase target, relative to reliably pre-cued distractors, thus providing novel evidence for an influence of information reliability on attentional capture. That said, our experimental manipulation also eliminated value-dependency (i.e., slowed RTs when a high-reward-predicting distractor was present relative to a low-reward-predicting distractor) for both kinds of distractors. Taken together, these results suggest that target-color uncertainty, rather than reward magnitude, played a critical role in modulating the allocation of value-driven attention in this study.

Keywords: Attention; Attention in learning; Attentional capture.

MeSH terms

  • Adult
  • Attention* / physiology
  • Color Perception* / physiology
  • Cues*
  • Female
  • Humans
  • Male
  • Pattern Recognition, Visual / physiology
  • Reaction Time*
  • Reproducibility of Results
  • Reward*
  • Uncertainty
  • Young Adult