Novel neurodigital interface reduces motion sickness in virtual reality

Neurosci Lett. 2024 Mar 10:825:137692. doi: 10.1016/j.neulet.2024.137692. Epub 2024 Feb 19.

Abstract

Virtual reality (VR) is a computer-created 3D environment with a focus on realistic scenes and pictures created for entertainment, medical and/or educational and training purposes. One of the major side effects of VR immersion reported in the scientific literature, media and social media is Visually Induced Motion Sickness (VIMS), with clinical symptoms such as disorientation, nausea, and oculomotor discomfort. VIMS is mostly caused by the discrepancy between the visual and vestibular systems and can lead to dizziness, nausea, and disorientation. In this study, we present one potential novel solution to combat motion sickness in VR, showcasing a significant reduction of nausea in VR users employing the META Quest 2 headsets in conjunction with a whole-body controller. Using a neurodigital approach, we facilitate a more immersive and comfortable VR experience. Our findings indicate a marked reduction in VR-induced nausea, paving the way to promote VR technology for broader applications across various fields.

Keywords: Immersion; Locomotion in VR; Motion sickness; Neuroscience; Vestibular organ; Virtual reality.

MeSH terms

  • Confusion / complications
  • Dizziness
  • Humans
  • Motion Sickness* / diagnosis
  • Nausea
  • User-Computer Interface
  • Virtual Reality*