This research letter presents the co-design process for RG4Face, a mime therapy-based serious game that uses computer vision for human facial movement recognition and estimation to help health care professionals and patients in the facial rehabilitation process.
Keywords: co-design; computer vision; exergame; face; face estimation; facial palsy; facial paralysis; facial recognition; facial rehabilitation; human face estimation; mime therapy; motor rehabilitation; participation; physiotherapists; physiotherapy; psychologists; rehabilitation; serious game; serious games.
©Daniel Lima Sousa, Silmar Teixeira, José Everton Fontenele, Renato Mendes Santos, Leynilson Pereira, Rodrigo Baluz, Victor Hugo Bastos, Ariel Soares Teles. Originally published in JMIR Serious Games (https://games.jmir.org), 24.01.2024.