Sign-tracking and goal-tracking in humans: Utilising eye-tracking in clinical and non-clinical populations

Behav Brain Res. 2024 Mar 12:461:114846. doi: 10.1016/j.bbr.2024.114846. Epub 2024 Jan 5.

Abstract

Background: In Pavlovian conditioning, learned behaviour varies according to the perceived value of environmental cues. For goal-trackers (GT), the cue merely predicts a reward, whilst for sign-trackers (ST), the cue holds incentive value. The sign-tracking/goal-tracking model is well-validated in animals, but translational work is lacking. Despite the model's relevance to several conditions, including attention deficit hyperactivity disorder (ADHD), we are unaware of any studies that have examined the model in clinical populations.

Methods: The current study used an eye-tracking Pavlovian conditioning paradigm to identify ST and GT in non-clinical (N = 54) and ADHD (N = 57) participants. Eye movements were recorded whilst performing the task. Dwell time was measured for two areas of interest: sign (i.e., cue) and goal (i.e., reward), and an eye-gaze index (EGI) was computed based on the dwell time sign-to-goal ratio. Higher EGI values indicate sign-tracking behaviour. ST and GT were determined using median and tertiary split approaches in both samples.

Results: Despite greater propensity for sign-tracking in those with ADHD, there was no significant difference between groups. The oculomotor conditioned response was reward-specific (CS+) and present, at least partly, from the start of the task indicating dispositional and learned components. There were no differences in externalising behaviours between ST and GT for either sample.

Conclusions: Sign-tracking is associated with CS+ trials only. There may be both dispositional and learned components to sign-tracking, potentially more common in those with ADHD. This holds translational potential for understanding individual differences in reward-learning.

Keywords: ADHD; Externalising behaviour; Eye-tracking; Goal-tracking; Sign-tracking.

MeSH terms

  • Animals
  • Cues
  • Eye-Tracking Technology
  • Goals*
  • Humans
  • Learning / physiology
  • Motivation*
  • Rats
  • Rats, Sprague-Dawley
  • Reward