Cognitive Neurorehabilitation in Epilepsy Patients via Virtual Reality Environments: Systematic Review

Adv Exp Med Biol. 2023:1424:135-144. doi: 10.1007/978-3-031-31982-2_14.

Abstract

Objective: Epilepsy patients could possibly benefit from the remuneration observed in the use of virtual reality (VR) and virtual environments (VEs), especially in cognitive difficulties associated with visuospatial navigation (memory, attention, and processing speed).

Aim: Research questions under consideration in the present systematic review are associated to VEs' efficiency as a cognitive rehabilitation practice in epilepsy and the particular VR methods indicated for epilepsy patients. To meet criteria, studies included participants suffering from any form of epilepsy and a methodological design with a structured rehabilitation program/model. Data were collected online, using academic databases.

Results: Fourteen studies were included in the literature review and 6 in the statistical analysis. ROBINS-I protocol was implemented to assess the risk of bias. An inverse variance analysis (random effects) of pooled estimates of differences was implemented, in the form of continuous data. Despite the heterogeneity of the studies, all of them agree on the beneficial aspects of VR and VEs in cognitive rehabilitation in relation to visuospatial memory, attention, and information processing speed.

Conclusion: We suggest that patients suffering from epilepsy may benefit from the use of VR cognitive rehabilitation interventions, concerning visuospatial memory, attention, and information processing speed. However, further investigation is needed in order to gain a better understanding of the mechanisms involved in cognitive rehabilitation via VEs and establish efficient and dynamic rehabilitation protocols.

Keywords: Cognitive neurorehabilitation; Epilepsy; Virtual environments; Virtual reality.

Publication types

  • Systematic Review

MeSH terms

  • Attention
  • Cognition
  • Epilepsy*
  • Humans
  • Neurological Rehabilitation*
  • Virtual Reality*