Just five more minutes, mom: why video games could make you a better endoscopist

Surg Endosc. 2023 Sep;37(9):6901-6907. doi: 10.1007/s00464-023-10167-x. Epub 2023 Jun 14.

Abstract

Background: Gaming is a growing industry, having met an exponential growth amid the pandemic context. Video games improve the allocation and speed of attention and provide better spatial orientation in visual processing. These same qualities are sought after in GI endoscopists. This study aimed to investigate whether individuals with a gaming history have superior fine motor and visual skills on a virtual reality (VR) endoscopy simulator and if gaming consoles could be added as a proficiency tool in acquiring endoscopic skills.

Methods: Firstly, subjects' baseline psychomotor skills and hand-eye coordination were tested using a VR simulator. Secondly, subjects were assigned to either group C and asked to refrain from any gaming for 14 days, or group T, who were asked to play on a console for 14 days. All subjects were then retested.

Results: 81 students were included in the study. Baseline VR simulator testing showed better scores in those with a higher number of previous gaming hours (0 h-1598, 0 to 30 h-1970, 30 to 50 h-2150, 50 to 100 h-2395, > 100 h-2519; p < 0.05), with males outperforming females (p < 0.01). After spending an average of 19 h gaming, all parameters showed noteworthy improvement for those in group T (p < 0.01). No improvement was seen in group C.

Conclusions: Subjects who engage in console gaming have superior psychomotor skills and perform better on VR simulators. Approximately 20 h of console gaming can improve one's simulator skills. With consoles being accessible, entertaining, and cheap, they could be used as an additional training platform for GI endoscopy residents.

Keywords: Education; Endoscopy; Simulator; Video gaming; Virtual reality.

MeSH terms

  • Clinical Competence
  • Computer Simulation
  • Endoscopy, Gastrointestinal
  • Female
  • Humans
  • Male
  • User-Computer Interface
  • Video Games*
  • Virtual Reality*
  • Visual Perception