Applying and Testing a Crowdsourcing Platform to Support Home-Based Simulation

Simul Healthc. 2023 Feb 1;18(1):71-72. doi: 10.1097/SIH.0000000000000714. Epub 2023 Jan 14.

Abstract

The purpose of this report is to: (1) highlight challenges of transitioning the delivery of simulation from centralized, in-person laboratory to decentralized, home-based, online format; (2) suggest a solution that involves the use of crowdsourcing community-based 3-dimensional printers to produce affordable simulators; and (3) present exploratory research and a test case aiming to identify crowdsourcing frameworks to accomplish this. We present a test case that shows the potential of the proposed solution to scale up the decentralized simulation practices during and beyond the COVID-19 pandemic. As a largely uncharted territory, the test case highlighted successes and areas for improvement that need to be addressed through both theoretical and empirical research and testing before full implementation and scale-up.

MeSH terms

  • COVID-19*
  • Computer Simulation
  • Crowdsourcing* / methods
  • Humans
  • Pandemics