Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men

J Behav Addict. 2023 Jan 2;12(1):295-301. doi: 10.1556/2006.2022.00086. Print 2023 Mar 30.

Abstract

Background: Video gaming is a popular activity among young people. Time spent with gaming was found to be only moderately associated with gaming disorder. However, patterns of binge gaming (playing more than 5 h consecutively) were rarely considered in research on gaming. This study explores how binge gaming frequency is related with gaming disorder and mental health.

Methods: The sample came from the Cohort study on substance use risk factors (C-SURF) and comprised 5,358 young men aged 28.26 years (SD = 1.27). ANCOVA was conducted to estimate the association between binge gaming frequency (gaming at least 5 h consecutively) and gaming disorder (measured with the Game Addiction Scale) as well as indicators of mental health.

Results: A total of 33.3% of the sample engaged in binge gaming at least once in the previous year, and 6.1% at least weekly. Frequency of binge gaming was associated with gaming disorder score in a linear dose-response relationship (linear trend = 2.30 [2.14, 2.46]) even if adjusted for time spent gaming (linear trend = 1.24 [1.03, 1.45). More frequent binge gaming was associated with lower life satisfaction and sleep quality, and with more major depression and social anxiety disorder symptoms.

Conclusions: Binge gaming patterns, especially daily or almost daily binge gaming, are important to consider with regard to gaming disorder and mental health. Asking about binge gaming may be a promising screening question for gaming related problems. Encouraging regular breaks from gaming may be a valuable prevention strategy to reduce negative outcomes of gaming.

Keywords: Binge gaming; Gaming; Gaming disorder; Switzerland; mental health.

MeSH terms

  • Adolescent
  • Behavior, Addictive* / complications
  • Behavior, Addictive* / diagnosis
  • Behavior, Addictive* / epidemiology
  • Cohort Studies
  • Humans
  • Male
  • Mental Health
  • Phobia, Social*
  • Video Games* / psychology