Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom

Int J Environ Res Public Health. 2022 Dec 1;19(23):16078. doi: 10.3390/ijerph192316078.

Abstract

Background: Evidence suggests that gamers can have varying experiences of disordered gaming behaviours due to coping mechanisms and how they can act as risk or protective factor in the development and/or maintenance of disordered behaviours. A particular area of interest is how this may manifest across different countries. Understanding the interplay of these potential risk and protective factors within different countries will aid identifying and preventing disordered behaviours. Methods: Three cohorts were recruited from Australia, New Zealand, and the United Kingdom. Each cohort was required to complete a battery of psychometric scales exploring problematic behaviours, problematic substance use, co-occurrence, coping styles, and personality. A latent profile analysis was conducted to examine the differences between cohorts and further investigated with additional analyses. Results: The findings suggested that a minority of gamers were affected by gaming disorder, and there appeared an at-risk cohort who utilise gaming as a maladaptive coping strategy. Other accompanying potentially addictive behaviour or substance use may be exacerbated as a result, the manifestation of which can be influenced by cultural elements. Conclusions: When considering gamers from countries which hold similar views, it is important to be cognisant of the variations found in the manifestations of disordered gaming and accompanying potentially addictive behaviours. This will allow for a more precise identification of at-risk behaviours, which will result in more favourable treatment outcomes for those who are considered at-risk or high-risk individuals.

Keywords: co-occurrence; coping; gaming disorder; latent profile analysis; substance use.

MeSH terms

  • Behavior, Addictive* / epidemiology
  • Humans
  • Internet
  • New Zealand / epidemiology
  • Substance-Related Disorders* / epidemiology
  • United Kingdom / epidemiology
  • Video Games*

Grants and funding

V.S received funding through the Australian Research Council, Discovery Early Career Researcher Aw, Grant/Award Number: DE210101107 and ECR Award Victoria University, and Early Career Researcher Grant, Institute for Health and Sport, 2020–2021.