Synchrony in triadic jumping performance under the constraints of virtual reality

Sci Rep. 2022 Jul 20;12(1):12417. doi: 10.1038/s41598-022-16703-4.

Abstract

The use of an immersive virtual reality system as a work space for sports and physical education can help maintain physical communication from separate places. In this study, we verified the possibility of constructing a movement synchrony system by reproducing the mathematical ordered pattern of "triadic jumping" in a virtual space. Three jumpers were asked to move together in a space that was cramped and insufficient for them to pass each other. Within this restricted space, the ordered pattern of the jumpers' synchrony systematically transited to another state depending on the geometrical configuration of the work space. Although the temporal rigidity of the synchrony was partially lost, the ordered pattern of the "triadic jumping" synchrony that emerged in the virtual space was qualitatively equivalent to that emerging in real space. We believe the idea of expanding the work space for physical education to a virtual one could turn into reality if the sensory feedback of the collision successfully improves the spatial-temporal rigidity of the joint action ordered pattern.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Movement
  • User-Computer Interface
  • Virtual Reality*