Effectiveness of Serious Games for Language Processing Amongst Elderly Population with Cognitive Impairment: A Systematic Review and Meta-Analysis

Stud Health Technol Inform. 2022 Jun 29:295:108-111. doi: 10.3233/SHTI220672.

Abstract

This article intended to carry out a systematic review on the effectiveness of serious games for language processing among older adults with cognitive impairment. Out of 548 retrieved records, six randomized controlled trials (RCTs) eventually met the eligibility criteria. A meta-analysis of four studies showed that serious games are more effective than no/passive interventions in enhancing language processing among older adults with cognitive impairment (p=0.008). Further, a statistically significant effect of serious games on language processing when compared with conventional cognitive activities and conventional exercises was reported in two RCTs. Other RCTs found that exergames are as effective as computerized cognitive training games in improving language processing. Serious games should be offered or used as complementary (i.e., not a substitute) to the current interventions. For there to be definitive conclusions about the efficacy of serious games on language processing more trials are needed.

Keywords: Cognitive impairment; Language processing; Meta-analysis; Older adults; Serious games; Systematic reviews.

Publication types

  • Meta-Analysis
  • Systematic Review

MeSH terms

  • Aged
  • Cognition
  • Cognition Disorders*
  • Cognitive Dysfunction* / therapy
  • Exercise
  • Humans
  • Language