Use of a gamified website to increase pain neurophysiology knowledge and improve satisfaction and motivation among students studying for a degree in physiotherapy: a quasi-experimental study

BMC Med Educ. 2022 May 20;22(1):389. doi: 10.1186/s12909-022-03457-w.

Abstract

Background: The scientific evidence highlights the difficulties that healthcare professionals experience when managing patients with chronic pain. One of the causes of this difficulty could be related to the acquired training and the lack of knowledge about the neurophysiology of pain. In the present study, we assessed the effectiveness of a gamified web platform in acquiring knowledge about pain neurophysiology and determining the satisfaction and motivation of students of the Degree in Physiotherapy at the University of Lleida.

Methods: A quasi-experimental study was carried out with a sample of 60 students who had access to a gamified web platform that included notes, videos, and clinical cases prepared by the teaching staff and was based on a previous study that included patients and healthcare professionals.

Results: The results show that after the intervention, there was a statistically significant increase in knowledge about the neurophysiology of pain, and the effect size was in the desired area of ​​effect. Likewise, many students considered that their motivation had increased as a result of the methodology used in the present study.

Conclusions: The results support the use of this methodology to promote knowledge about the neurophysiology of pain while improving students' motivation.

Keywords: Degree in physiotherapy; Gamification; ICT; Motivation; Neurophysiology of pain; Teaching–learning.

MeSH terms

  • Chronic Pain*
  • Humans
  • Motivation*
  • Personal Satisfaction
  • Physical Therapy Modalities
  • Students