Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field

Rev Bras Enferm. 2022 May 9;75(4):e20210822. doi: 10.1590/0034-7167-2021-0822. eCollection 2022.
[Article in English, Portuguese]

Abstract

Objective: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game.

Methods: a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach's alpha (>0.6).

Results: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach's alpha=0.716).

Conclusions: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research.

MeSH terms

  • Cross-Sectional Studies
  • Emotions*
  • Factor Analysis, Statistical
  • Humans
  • Psychometrics
  • Reproducibility of Results
  • Surveys and Questionnaires