Treating Childhood Social Anxiety Disorder With Virtual Environments and Serious Games: A Randomized Trial

Behav Ther. 2021 Nov;52(6):1351-1363. doi: 10.1016/j.beth.2021.03.003. Epub 2021 Mar 18.

Abstract

Disseminating efficacious psychological treatments remains a challenge for researchers and clinicians. In the case of social anxiety disorder (SAD), Social Effectiveness Therapy for Children (SET-C) has been demonstrated as an efficacious intervention, but elements of the protocol, such as peer generalization sessions, remain challenging to conduct in typical clinical settings. To address this need, we developed an artificially intelligent, web-based application, Pegasys-VR™, designed to replace peer generalization sessions and enhance homework compliance. The feasibility of Pegasys-VR™ was tested in a randomized controlled trial in comparison to SET-C. The results indicated that both programs were equally efficacious in decreasing anxiety and improving social skill in social encounters. Sixty-three percent (63%) of children treated with SET-C and 60% treated with Pegasys-VR™ did not meet diagnostic criteria for SAD at posttreatment. Pegasys-VR™ is a feasible, efficacious, and dissemination-friendly element of a comprehensive treatment program for social anxiety disorder in children.

Keywords: artificially intelligent avatars; eHealth; serious games; social anxiety disorder in children; social effectiveness training for children; web-based training.

Publication types

  • Randomized Controlled Trial
  • Research Support, N.I.H., Extramural

MeSH terms

  • Anxiety Disorders / therapy
  • Child
  • Child Behavior Disorders*
  • Humans
  • Phobia, Social* / therapy
  • Social Skills
  • Treatment Outcome