[Low-cost virtual reality. A new application for upper extremity motor rehabilitation in neurological pathology: Pilot study]

Rehabilitacion (Madr). 2022 Jul-Sep;56(3):173-181. doi: 10.1016/j.rh.2021.07.001. Epub 2021 Sep 10.
[Article in Spanish]

Abstract

Background and objectives: The aim of this study is to present a new virtual reality (VR) low cost application based on Leap Motion Controller (LMC) device for upper extremity motor rehabilitation after neurological pathology and to demonstrate its clinical feasibility by carrying out a pilot experience.

Material and methods: The LMC allows the interaction with virtual applications by capturing the patient's hand movements. A pilot study was carried out with 4 patients with upper limb impairment reflected with Upper Extremity Motor Score (UEMS) greater than 10. They were assessed using the Box and Block (BBT) and the writing task within the Jebsen-Taylor Hand Function (JTHF) before and after the intervention.

Results: All patients completed the 9-session, 30-min protocol divided into 3 sessions per week. They went from an average result of 38 (SD 20) blocks in BBT before the intervention to 44 (SD 21.72) after it. They went from 28.25 s (SD 8.61) to 26.75 s (SD 21.72) in the JTHF. Statistically significant differences were no found. The device usability was assessed by the QUEST scale, being the security, effectiveness and ease to use the aspects that patients considered to be a priority. CONCLUSIóN: A new VR development based on the LMC device is presented and the clinical feasibility of its application in neurological patients with upper limb involvement has been proven. A clinical study with a large sample size is needed to assess its potential clinical effectiveness as a treatment element.

Keywords: Biomecanics; Biomecánica; Leap Motion Controller; Leap motion controller; Neurorehabilitation; Neurorrehabilitación; Realidad virtual; Rehabilitación; Rehabilitation; Virtual reality.

MeSH terms

  • Exercise Therapy* / methods
  • Humans
  • Neurological Rehabilitation* / methods
  • Pilot Projects
  • Upper Extremity
  • Virtual Reality*