Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review

Nutrients. 2021 Aug 23;13(8):2895. doi: 10.3390/nu13082895.

Abstract

Online video games are a common pastime for emerging adults (EAs). EAs are an age group that is of interest in health communication because habits formed during this life stage can cause or prevent disease later in life. Guided by three research questions, this scoping review identifies the current state of research into socio-ecological influences on physical activity and diet behaviours of EAs. The review also examines the role that online video games play within this behavioural ecology. In total, 112 articles were found that focused on behavioural ecological influences for physical activity and diet behaviour among EAs. Seven of these articles focused on the impact of online video games, although only in conjunction with their influence on physical activity, identifying a gap in understanding the influence of online games on diet. Results show that online video games are currently under-researched in terms of impacts on physical activity and diet despite the prevalence of the use of these games within the EA cohort.

Keywords: behaviour ecological model; computer games; eSports; literature review; social marketing; social network; young people.

Publication types

  • Review

MeSH terms

  • Adolescent
  • Adolescent Behavior*
  • Adult
  • Age Factors
  • Diet, Healthy*
  • Exercise*
  • Female
  • Health Behavior*
  • Health Education*
  • Health Knowledge, Attitudes, Practice*
  • Humans
  • Male
  • Models, Psychological
  • Risk Reduction Behavior
  • Video Games*
  • Young Adult