The effort-doors task: Examining the temporal dynamics of effort-based reward processing using ERPs

Neuroimage. 2021 Mar:228:117656. doi: 10.1016/j.neuroimage.2020.117656. Epub 2021 Jan 4.

Abstract

Aberrant reward processing is a cardinal feature of various forms of psychopathology. However, recent research indicates that aberrant reward processing may manifest at temporally distinct substages and involve interdependent subcomponents of reward processing. To improve our understanding of both the temporal dynamics and distinct subcomponents of reward processing, we added an effort manipulation to the "doors" reward-task paradigm, to derive behavioral and event-related potential (ERP) measures of effort-based reward processing. Behavioral measures consisting of reaction time, response rate, and response rate change were used to index effort expenditure, and ERP measures were used to index attention allocated toward effort-completion cues, anticipation of reward, valuation of reward, and attention toward monetary feedback. Reduced response rate and slowing of response were evident during the high effort versus the low effort condition. ERP findings indicated increased attention to signals of high- compared to low-effort completion cues-as well as reduced anticipation of rewards, and reduced attention toward feedback information following high effort expenditure. Participants showing the most response-rate slowing evidenced the greatest reward devaluation following high versus low effort. Findings demonstrate that the addition of an effort expenditure manipulation to the doors reward paradigm produced reliable ERP and behavioral measures of effort-based reward processing, providing opportunities for future researchers to utilize the effort-doors task to parse the temporal dynamics of both anticipatory and consummatory reward processing components.

MeSH terms

  • Adolescent
  • Anticipation, Psychological / physiology*
  • Brain / physiology*
  • Electroencephalography / methods
  • Evoked Potentials / physiology*
  • Female
  • Humans
  • Learning / physiology
  • Male
  • Motivation / physiology*
  • Reaction Time / physiology
  • Reward*
  • Young Adult