Immersion and haptic feedback impacts on dental anesthesia technical skills virtual reality training

J Dent Educ. 2021 Apr;85(4):589-598. doi: 10.1002/jdd.12503. Epub 2020 Nov 28.

Abstract

Objectives: Administering anesthesia to the inferior alveolar nerve is 1 of the most stressful processes in dental training. Most studies using virtual reality (VR) for dental training have used non-immersive technologies. The purpose of this work is to assess the impact of immersive technologies on skills training.

Methods: On May 2019, an experimental study was conducted with 163 clinical dental students, divided into 4 groups across 2 phases (preceptorship and training) with haptic feedback either On or Off. The participants trained on the inferior alveolar dental anesthesia procedure in a haptic VR simulator. Their technical skills were evaluated in terms of needle insertion features which were computed from a haptic device providing kinematic data. Also, the participants reported their subjective experience with syringe handling and simulator sickness. A machine learning method was implemented to automatically evaluate the needle insertion point performance of the student.

Results: Groups receiving immersive preceptorship and/or immersive training showed more accuracy and confidence in administering the anesthesia. Participants perceived a high sense of realism with the haptic feedback when handling the syringe. The machine learning method was validated, with an accuracy of 84%, as a good classifier to assess a student's needle insertion point performance.

Conclusions: The immersive VR simulator allows the practice of the inferior alveolar nerve block under near real conditions and with immediate feedback to the dental student with respect to the needle insertion point. This machine learning based automatic evaluation provides a method to improve technical skills, contributing to dental training.

Keywords: anesthesia; computer simulation; continuing dental education; technical skills; virtual reality.

MeSH terms

  • Anesthesia, Dental*
  • Clinical Competence
  • Computer Simulation
  • Feedback
  • Humans
  • Immersion
  • User-Computer Interface
  • Virtual Reality*