Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality

Sensors (Basel). 2020 Sep 1;20(17):4956. doi: 10.3390/s20174956.

Abstract

Fixation identification is an essential task in the extraction of relevant information from gaze patterns; various algorithms are used in the identification process. However, the thresholds used in the algorithms greatly affect their sensitivity. Moreover, the application of these algorithm to eye-tracking technologies integrated into head-mounted displays, where the subject's head position is unrestricted, is still an open issue. Therefore, the adaptation of eye-tracking algorithms and their thresholds to immersive virtual reality frameworks needs to be validated. This study presents the development of a dispersion-threshold identification algorithm applied to data obtained from an eye-tracking system integrated into a head-mounted display. Rules-based criteria are proposed to calibrate the thresholds of the algorithm through different features, such as number of fixations and the percentage of points which belong to a fixation. The results show that distance-dispersion thresholds between 1-1.6° and time windows between 0.25-0.4 s are the acceptable range parameters, with 1° and 0.25 s being the optimum. The work presents a calibrated algorithm to be applied in future experiments with eye-tracking integrated into head-mounted displays and guidelines for calibrating fixation identification algorithms.

Keywords: area of interest; calibration; eye-tracking; fixation identification; head-mounted display; immersive virtual reality; virtual reality.

MeSH terms

  • Algorithms
  • Calibration
  • Eye-Tracking Technology*
  • Virtual Reality*