Virtual reality for teaching and learning in crime scene investigation

Sci Justice. 2020 Sep;60(5):466-472. doi: 10.1016/j.scijus.2020.07.006. Epub 2020 Jul 29.

Abstract

Simulated crime scene investigation is an essential component of forensic science education, but its implementation is costly and poses challenges to accessibility; offering personal investigations in higher education scenarios is often impossible. Virtual reality (VR) is an emerging technology which offers exciting prospects for teaching and learning, especially for imparting practical skills. We document here a multidisciplinary experimental study in which a bespoke VR crime scene app was designed and implemented, after which it was tested by both undergraduate student and staff/postgraduate student cohorts. Through both qualitative and quantitative analyses, we demonstrate that VR applications support learning of practical crime scene processing skills. VR-based practical sessions have the potential to add value to forensic science courses, through offering cost-effective practical experience, the ability to work in isolation and in a variety of different scenarios. Both user groups reported high levels of satisfaction with using the app and reports of adverse effects (motion sickness) were minimal. With reference to user feedback, we proceed to evaluate the scalability and development challenges associated with large-scale implementation of VR as an adjunct to forensic science education.

Keywords: Crime scene; Forensic science; Higher education; Learning technologies; Pedagogy; VR.

MeSH terms

  • Crime
  • Forensic Sciences
  • Humans
  • Virtual Reality*