Evaluation of a gamification and flipped-classroom program used in teacher training: Perception of learning and outcome

PLoS One. 2020 Jul 16;15(7):e0236083. doi: 10.1371/journal.pone.0236083. eCollection 2020.

Abstract

Recent years have witnessed the arrival of new methodological horizons in teacher training. Technological resources and mobile connections play a major role in these studies. At the same time, there is a focus on play to increase commitment and motivation. It is in this context that gamification and flipped-classroom strategies have arisen. This paper presents the results of a training program with future Primary Education teachers using gamification and flipped-classroom strategies and techniques. The aim was that teachers in training acquire competences in proposing innovative teaching units. The learning achieved through the program was evaluated by collecting perceptions via a questionnaire and using an observation scale of the didactic units designed. The program was implemented in four classroom groups (N = 210) at the University of Murcia (Spain). Descriptive statistics are shown; mean tests (t of Student and ANOVA of one factor); non-parametric tests (U-Mann Whitney test); and Pearson correlations between subscales. The data show a very positive assessment of the learning achieved and the strategies applied in the training program. The learning outcomes were satisfactory, although lower than perceived. Some differences between class groups and gender are discussed, and some weaknesses of the program are pointed out.

Publication types

  • Evaluation Study
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Humans
  • Multivariate Analysis
  • Outcome Assessment, Health Care*
  • Perception*
  • Regression Analysis
  • Teacher Training / methods*

Grants and funding

This work was supported by these research projects: "Teaching competences and active learning methods. An evaluative research with the teaching staff in social sciences" [20638 / JLI / 18], funded by the Seneca Foundation to CJGC. Agency of Science and Technology of the Region of Murcia (https://www.fseneca.es/); and "Methodological concepts and active learning methods for the improvement of teachers' teaching skills" [PGC2018-094491-B-C33], funded by the Ministry of Science, Innovation and Universities (http://www.ciencia.gob.es/portal/site/MICINN/); as well as the innovation project of the University of Murcia "Flipped-classroom methodology and gamification in the subject Didactic methodology for teaching the social sciences of the 3rd year of the Primary Education Degree", based on resolution R-695/2018.