Virtual reality in research and rehabilitation of gait and balance in Parkinson disease

Nat Rev Neurol. 2020 Aug;16(8):409-425. doi: 10.1038/s41582-020-0370-2. Epub 2020 Jun 26.

Abstract

Virtual reality (VR) technology has emerged as a promising tool for studying and rehabilitating gait and balance impairments in people with Parkinson disease (PD) as it allows users to be engaged in an enriched and highly individualized complex environment. This Review examines the rationale and evidence for using VR in the assessment and rehabilitation of people with PD, makes recommendations for future research and discusses the use of VR in the clinic. In the assessment of people with PD, VR has been used to manipulate environments to enhance study of the behavioural and neural underpinnings of gait and balance, improving understanding of the motor-cognitive neural circuitry involved. Despite suggestions that VR can provide rehabilitation that is more effective and less labour intensive than non-VR rehabilitation, little evidence exists to date to support these claims. Nevertheless, much unrealized potential exists for the use of VR to provide personalized assessment and rehabilitation that optimizes motor learning in both the clinic and home environments and adapts to changes in individuals over time. Design of such systems will require collaboration between all stakeholders to maximize useability, engagement, safety and effectiveness.

Publication types

  • Research Support, Non-U.S. Gov't
  • Review

MeSH terms

  • Biomedical Research / methods*
  • Biomedical Research / trends
  • Exercise Test / methods
  • Exercise Test / trends
  • Gait / physiology*
  • Home Environment*
  • Humans
  • Magnetic Resonance Imaging / methods
  • Magnetic Resonance Imaging / trends
  • Parkinson Disease / physiopathology
  • Parkinson Disease / psychology
  • Parkinson Disease / rehabilitation*
  • Postural Balance / physiology*
  • Virtual Reality Exposure Therapy / methods*
  • Virtual Reality Exposure Therapy / trends