How difficult is it for adolescents to maintain attention? The differential effects of video games and sports

Q J Exp Psychol (Hove). 2020 Jun;73(6):968-982. doi: 10.1177/1747021820908499. Epub 2020 Mar 9.

Abstract

Despite a large body of evidence suggests positive effects of playing action video games and practising sports on various visual attentional skills, the impact of these activities on the ability to maintain attention over prolonged periods of time (i.e., sustained attention) has been largely neglected. Here, we first explored free-time habits on a group of 310 adolescents by means of a self-reported questionnaire. We found an inverse relationship between the time spent with sports and video games, but not with other extra-scholastic activities: the time spent practising sports and playing video games clearly competed with each other, with the more-intensive-sport practitioners being less involved in video game play. Next, we directly measured sustained attention and other attentional skills in a subgroup of 76 participants, divided as a function of their time spent in sports and action video games. In particular, sustained attention was assessed by means of two tasks: a classic exogenous task, requiring participants to attend to a flashing visual stimulus; and an internal (endogenous) sustained attention task, requiring participants to synchronise their manual responses to the rhythm of auditory pulses presented in an earlier phase. As previously documented, we found that action video game players displayed worse ability to maintain attention over time, as compared with non-action players. In striking contrast, intensive sports practice was associated with an increased ability to maintain attention over time. Overall, these findings unveil distinct cascading effects on sustained attention induced by doing sport and playing action video games.

Keywords: Attentional skills; action video games; adolescence; intensive sports practice; sustained attention.

MeSH terms

  • Adolescent
  • Adolescent Behavior / physiology*
  • Adolescent Development / physiology*
  • Attention / physiology*
  • Female
  • Habits*
  • Humans
  • Male
  • Psychomotor Performance / physiology*
  • Sports / physiology*
  • Time Factors
  • Video Games*