The Use of Augmented Reality Technology in Medical Specimen Museum Tours

Anat Sci Educ. 2019 Sep;12(5):561-571. doi: 10.1002/ase.1822. Epub 2018 Nov 19.

Abstract

Human anatomical specimen museums are commonly used by medical, nursing, and paramedical students. Through dissection and prosection, the specimens housed in these museums allow students to appreciate the complex relationships of organs and structures in more detail than textbooks could provide. However, it may be difficult for students, particularly novices, to identify the various parts of these anatomical structures without additional explanations from a docent or supplemental illustrations. Recently, augmented reality (AR) has been used in many museum exhibits to display virtual objects in videos captured from the real world. This technology can significantly enhance the learning experience. In this study, three AR-based support systems for tours in medical specimen museums were developed, and their usability and effectiveness for learning were examined. The first system was constructed using an AR marker. This system could display virtual label information for specimens by capturing AR markers using a tablet camera. Individual AR markers were required for all specimens, but their presence in and on the prosected specimens could also be obtrusive. The second system was developed to set the specimen image itself as an image marker, as most specimens were displayed in cross section. Visitors could then obtain the label information presented by AR without any markers intruding on the display or anatomical specimens. The third system was comprised of a head-mounted display combined with a natural click interface. The system could provide visitors with an environment for the natural manipulation of virtual objects with future scalability.

Keywords: anatomy museums; augmented reality; gesture recognition; gross anatomy education; medical education; specimen museums.

Publication types

  • Evaluation Study

MeSH terms

  • Adolescent
  • Allied Health Personnel / education
  • Anatomy / education*
  • Augmented Reality*
  • Education, Medical, Undergraduate / methods
  • Education, Nursing / methods
  • Humans
  • Learning*
  • Museums*
  • Students / psychology*
  • Students / statistics & numerical data
  • Surveys and Questionnaires / statistics & numerical data
  • User-Computer Interface
  • Young Adult