The respective contributions of visual and proprioceptive afferents to the mirror illusion in virtual reality

PLoS One. 2018 Aug 30;13(8):e0203086. doi: 10.1371/journal.pone.0203086. eCollection 2018.

Abstract

The reflection of passive arm displacement in a mirror is a powerful means of inducing a kinaesthetic illusion in the static arm hidden behind the mirror. Our recent research findings suggest that this illusion is not solely visual in origin but results from the combination of visual and proprioceptive signals from the two arms. To determine the respective contributions of visual and proprioceptive signals to this illusion, we reproduced the mirror paradigm in virtual reality. As in the physical version of the mirror paradigm, one of the participant's arms (the left arm, in our study) could be flexed or extended passively. This movement was combined with displacements of the avatar's left and right forearms, as viewed in a first-person perspective through a virtual reality headset. In order to distinguish between visual and proprioceptive contributions, two unimodal conditions were applied separately: displacement of the avatar's forearms in the absence of physical displacement of the left arm (the visual condition), and displacement of the left forearm while the avatar's forearms were masked (the proprioceptive condition). Of the 34 female participants included in the study, 28 experienced a kinaesthetic mirror illusion in their static (right) arm. The strength of the illusion (expressed in terms of speed and duration) evoked by the bimodal condition was much higher than that observed in either of the two unimodal conditions. Our present results confirm that the involvement of visual signals in the mirror illusion-often considered as a prototypic visual illusion-has been overstated. The mirror illusion also involves non-visual signals (bilateral proprioceptive-somaesthetic signals, in fact) that interact with the visual signals and strengthen the kinaesthetic effect.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Body Image*
  • Female
  • Functional Laterality
  • Humans
  • Illusions* / physiology
  • Proprioception* / physiology
  • Upper Extremity / physiology
  • Virtual Reality*
  • Visual Perception* / physiology
  • Young Adult

Associated data

  • figshare/10.6084/m9.figshare.6809042

Grants and funding

This work was supported through funding from the University Savoie Mont Blanc (France).