Exergames for Parkinson's Disease Patients: How Participatory Design Led to Technology Adaptation

Stud Health Technol Inform. 2018:251:78-81.

Abstract

Parkinson's disease (PD) is a neurodegenerative disorder that affects more than 10 million people worldwide. Assistive technology and exergames come to play a beneficial role in positive mood and socialization improvement, overall quality of life and improved confidence with everyday functional activities. More and more Exergames inserts in the market but how many of that are fitting the patient's needs? How many of that took into consideration theirs's opinion. This study describes the Minimum Viable Product (MVP) model "Develop-measure-learn" circle in a co-creation way with the PD patients to develop and improve Exergames for them, and the tools that are needed to accomplish. The most important outcome of this procedure was the proposed development of more realistic games, giving the researchers the step of starting the investigation of 3D solutions.

Keywords: Design; Exergames; Parkinson's disease; Unity3D; webFitForAll.

MeSH terms

  • Exercise
  • Humans
  • Imaging, Three-Dimensional
  • Parkinson Disease / rehabilitation*
  • Patient Participation*
  • Quality of Life
  • Self-Help Devices*
  • Video Games*