A Multi-Week Assessment of a Mobile Exergame Intervention in an Elementary School

Games Health J. 2018 Feb;7(1):1-8. doi: 10.1089/g4h.2017.0023.

Abstract

Background: Exergaming is potentially useful to promote physical activity in children; however, long-term effectiveness is unclear. MobileKids Monster Manor (MKMM) is a mobile exergame developed with the help of young advisors. The game wirelessly transmits physical activity data from an accelerometer to a mobile device. Players' steps are redeemed for in-game rewards, for example, new characters.

Objective: First, to evaluate whether increased physical activity previously observed in a 1-week intervention is sustained over a 2-week intervention and 1-week follow-up, and second, to compare impact in schools within different socioeconomic environments.

Methods: Thirty-seven elementary school students participated in a 4-week randomized controlled study (1-week baseline; 2-week intervention [with only the Game group receiving MKMM]; and 1-week follow-up). All participants wore a Tractivity® accelerometer throughout. Linear mixed models were applied to assess sustainability; a second 42-children-based dataset and age-/sex-adjusted linear regression models were used to compare effect across socioeconomic environments.

Results: In the first week of intervention, the Game group compared to the Control group showed a greater increase in physical activity (of 1,758 steps/day [95% confidence interval, CI = 133-3,385] and 31 active minutes/day [95% CI = 4-59]), relative to baseline (13,986 steps/day; 231 active minutes/day). However, this was not sustained in the second intervention week or follow-up. The school within a lower socioeconomic status environment showed lower baseline activity and the 1-week intervention resulted in a greater increase relative to baseline (3,633 steps/day more [95% CI = 1,281-5,985]).

Conclusion: MKMM could be a useful short-term physical activity promotion tool; however, effectiveness may decrease as novelty diminishes.

Keywords: Accelerometer; Mobile exergame; Physical activity; School-based setting; Socioeconomic environment; Young advisor.

Publication types

  • Randomized Controlled Trial

MeSH terms

  • Accelerometry / methods
  • British Columbia
  • Child
  • Exercise*
  • Female
  • Health Promotion / methods
  • Humans
  • Male
  • Schools / organization & administration
  • Schools / trends
  • Students / statistics & numerical data
  • Video Games / standards*