Evaluating Motivation for the Use of an Electronic Health Record Simulation Game

Perspect Health Inf Manag. 2017 Apr 1;14(Spring):1d. eCollection 2017 Spring.

Abstract

Experiential learning via simulation offers a variety of benefits including reduced risks, repetitive exposure, and mastery of complex processes. How to motivate people to engage in and enjoy playing games is an important concept in the creation of serious games focused on learning new skills. This study sought to determine the motivators that increase users' pleasurable experience when playing an electronic health record simulation game. To examine how intrinsic and extrinsic motivation affected both engagement and enjoyment, we surveyed students of health professions at one university. Results indicate that while both forms of motivation are significant in increasing engagement and enjoyment, extrinsic motivation such as badges, points, and scoreboards were much more important than internal motivations for our participants. These findings have implications for the development of an electronic health record simulation game.

Keywords: Gamification; electronic health record; experiential learning; extrinsic motivation; intrinsic motivation; simulation.

MeSH terms

  • Electronic Health Records*
  • Ethnicity
  • Female
  • Humans
  • Male
  • Motivation*
  • Problem-Based Learning / methods*
  • Students, Health Occupations / psychology*
  • Video Games*