The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study

BMC Neurol. 2017 May 10;17(1):86. doi: 10.1186/s12883-017-0871-9.

Abstract

Background: Patients with traumatic brain injury often have balance and attentive disorders. Video game therapy (VGT) has been proposed as a new intervention to improve mobility and attention through a reward-learning approach. In this pilot randomized, controlled trial, we tested the effects of VGT, compared with a balance platform therapy (BPT), on balance, mobility and selective attention in chronic traumatic brain injury patients.

Methods: We enrolled chronic traumatic brain injury patients (n = 21) that randomly received VGT or BPT for 3 sessions per week for 6 weeks. The clinical outcome measures included: i) the Community Balance & Mobility Scale (CB&M); ii) the Unified Balance Scale (UBS); iii) the Timed Up and Go test (TUG); iv) static balance and v) selective visual attention evaluation (Go/Nogo task).

Results: Both groups improved in CB&M scores, but only the VGT group increased on the UBS and TUG with a between-group significance (p < 0.05). Selective attention improved significantly in the VGT group (p < 0.01).

Conclusions: Video game therapy is an option for the management of chronic traumatic brain injury patients to ameliorate balance and attention deficits.

Trial registration: NCT01883830 , April 5 2013.

Keywords: Attention deficit; Balance; Gaming; Mobility; Traumatic brain injury.

Publication types

  • Randomized Controlled Trial

MeSH terms

  • Adolescent
  • Adult
  • Attention
  • Brain Injuries, Traumatic / therapy*
  • Exercise Therapy / methods*
  • Female
  • Humans
  • Male
  • Middle Aged
  • Physical Therapy Modalities
  • Pilot Projects
  • Postural Balance
  • Video Games*

Associated data

  • ClinicalTrials.gov/NCT01883830