Influence of videogames and musical instruments on performances at a simulator for robotic surgery

Minim Invasive Ther Allied Technol. 2017 Jun;26(3):129-134. doi: 10.1080/13645706.2016.1267018. Epub 2016 Dec 16.

Abstract

Objective: To assess if exposure to videogames, musical instrument playing, or both influence the psychomotor skills level, assessed by a virtual reality simulator for robot-assisted surgery (RAS).

Materials and methods: A cohort of 57 medical students were recruited: playing musical instruments (group 1), videogames (group 2), both (group 3), and no activity (group 4); all students executed four exercises on a virtual simulator for RAS.

Results: Subjects from group 3 achieved the best performances on overall score: 527.09 ± 130.54 vs. 493.73 ± 108.88 (group 2), 472.72 ± 85.31 (group 1), and 403.13 ± 99.83 (group 4). Statistically significant differences (p < .05) between group 3 and group 4 were found for overall score (p = .009) and for time of completion (p = .044). As regards experience with the piano, subjects from group 3 outperformed those from group 1 on overall score (496.98 ± 122.71 vs. 470.25 ± 92.31), but without statistically significant difference (p = .646).

Conclusions: The present study suggests that the level of psychomotor skills in subjects exposed to both musical instrument playing and videogames is higher than that in those practicing either one alone. The effect of videogames appears negligible in individuals playing the piano.

Keywords: da Vinci simulator; robotic surgery simulator; virtual reality simulator robotic surgery; virtual simulation da Vinci.

MeSH terms

  • Adult
  • Clinical Competence
  • Cohort Studies
  • Humans
  • Music*
  • Prospective Studies
  • Psychomotor Performance / physiology
  • Robotic Surgical Procedures / education*
  • Simulation Training / methods
  • Students, Medical / statistics & numerical data*
  • User-Computer Interface
  • Video Games / statistics & numerical data*
  • Young Adult