Effects of a Nintendo Wii exercise program on spasticity and static standing balance in spastic cerebral palsy

Dev Neurorehabil. 2017 Aug;20(6):388-391. doi: 10.1080/17518423.2016.1211770. Epub 2016 Aug 18.

Abstract

Objective: This study sought to evaluate the effects of a Nintendo Wii Balance Board (NWBB) intervention on ankle spasticity and static standing balance in young people with spastic cerebral palsy (SCP).

Methods: Ten children and adolescents (aged 72-204 months) with SCP participated in an exercise program with NWBB. The intervention lasted 6 weeks, 3 sessions per week, 25 minutes for each session. Ankle spasticity was assessed using the Modified Modified Ashworth Scale (MMAS), and static standing balance was quantified using posturographic measures (center-of-pressure [CoP] measures). Pre- and post-intervention measures were compared.

Results: Significant decreases of spasticity in the ankle plantar flexor muscles (p < 0.01). There was also a significant reduction in the CoP sway area (p = 0.04), CoP mediolateral velocity (p =0.03), and CoP anterior-posterior velocity (p = 0.03).

Conclusion: A 6-session NWBB program reduces the spasticity at the ankle plantar flexors and improves the static standing balance in young people with SCP.

Keywords: Ankle function; Modified Modified Ashworth Scale; Nintendo Wii; cerebral palsy; spasticity; standing balance.

MeSH terms

  • Adolescent
  • Ankle / physiopathology
  • Cerebral Palsy / physiopathology
  • Cerebral Palsy / rehabilitation*
  • Child
  • Exercise Therapy / methods*
  • Female
  • Humans
  • Male
  • Muscle, Skeletal / physiopathology
  • Neurological Rehabilitation / methods*
  • Postural Balance*
  • Video Games*