Gamification of Clinical Routine: The Dr. Fill Approach

Stud Health Technol Inform. 2016:225:262-6.

Abstract

Gamification is used in clinical context in the health care education. Furthermore, it has shown great promises to improve the performance of the health care staff in their daily routine. In this work we focus on the medication sorting task, which is performed manually in hospitals. This task is very error prone and needs to be performed daily. Nevertheless, errors in the medication are crucial and lead to serious complications. In this work we present a real world gamification approach of the medication sorting task in a patient's daily pill organizer. The player of the game needs to sort the correct medication into the correct dispenser slots and is rewarded or punished in real time. At the end of the game, a score is given and the user can register in a leaderboard.

MeSH terms

  • Clinical Pharmacy Information Systems / statistics & numerical data
  • Computer-Assisted Instruction / methods*
  • Education, Nursing / methods*
  • Educational Measurement / methods
  • Germany
  • High Fidelity Simulation Training / methods*
  • Humans
  • Medication Errors / prevention & control*
  • Medication Systems / statistics & numerical data*
  • User-Computer Interface
  • Video Games*