A four-dimensional virtual hand brain-machine interface using active dimension selection

J Neural Eng. 2016 Jun;13(3):036021. doi: 10.1088/1741-2560/13/3/036021. Epub 2016 May 11.

Abstract

Objective: Brain-machine interfaces (BMI) traditionally rely on a fixed, linear transformation from neural signals to an output state-space. In this study, the assumption that a BMI must control a fixed, orthogonal basis set was challenged and a novel active dimension selection (ADS) decoder was explored.

Approach: ADS utilizes a two stage decoder by using neural signals to both (i) select an active dimension being controlled and (ii) control the velocity along the selected dimension. ADS decoding was tested in a monkey using 16 single units from premotor and primary motor cortex to successfully control a virtual hand avatar to move to eight different postures.

Main results: Following training with the ADS decoder to control 2, 3, and then 4 dimensions, each emulating a grasp shape of the hand, performance reached 93% correct with a bit rate of 2.4 bits s(-1) for eight targets. Selection of eight targets using ADS control was more efficient, as measured by bit rate, than either full four-dimensional control or computer assisted one-dimensional control.

Significance: ADS decoding allows a user to quickly and efficiently select different hand postures. This novel decoding scheme represents a potential method to reduce the complexity of high-dimension BMI control of the hand.

Publication types

  • Research Support, N.I.H., Extramural

MeSH terms

  • Algorithms
  • Animals
  • Brain-Computer Interfaces*
  • Color Perception / physiology
  • Computer Simulation
  • Conditioning, Operant / physiology
  • Form Perception / physiology
  • Hand Strength / physiology
  • Hand*
  • Macaca mulatta
  • Male
  • Motor Cortex / physiology
  • Neural Prostheses*
  • Posture / physiology