Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise

Cyberpsychol Behav Soc Netw. 2016 Feb;19(2):115-9. doi: 10.1089/cyber.2015.0283. Epub 2016 Jan 27.

Abstract

This study analyzes the potential of virtual reality (VR) to enhance attentional distraction in overweight children as they experience bodily sensations during exercise. It has been suggested that one reason why obese children stop exercising is the perception of bodily sensations. In a counterbalanced design, a total of 109 children (33 overweight, 10-15 years old) were asked to walk twice for 6 minutes on a treadmill under one of two conditions: (a) traditional condition (TC)-focusing their attention on their physical feelings and sensations or (b) distraction condition (DC)-focusing their attention on a virtual environment. Attentional focus during exercise, bad-good feeling states (pre- and postexperimental), perceived exertion (3 minutes and post), heart rate, and enjoyment were assessed. Results indicated that overweight children focused on internal information under the TC, but they significantly shifted their attention to regard the external environment in the DC. This attentional distraction effect of VR was more intense in overweight than in normal-weight children. No differences between groups were found when examining changes in feeling states and perceived exertion. VR increased enjoyment during exercise, and children preferred exercise using virtual environments. VR is useful to promote distraction and may help overweight and obese children to enjoy exercise.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Attention*
  • Child
  • Computer Simulation
  • Emotions
  • Exercise / physiology
  • Exercise / psychology*
  • Female
  • Happiness
  • Heart Rate
  • Humans
  • Male
  • Overweight / psychology*
  • Overweight / therapy
  • Pleasure
  • Sensation*
  • Virtual Reality Exposure Therapy / methods*
  • Walking / physiology
  • Walking / psychology