Evolving a Behavioral Repertoire for a Walking Robot

Evol Comput. 2016 Spring;24(1):59-88. doi: 10.1162/EVCO_a_00143. Epub 2015 Jan 13.

Abstract

Numerous algorithms have been proposed to allow legged robots to learn to walk. However, most of these algorithms are devised to learn walking in a straight line, which is not sufficient to accomplish any real-world mission. Here we introduce the Transferability-based Behavioral Repertoire Evolution algorithm (TBR-Evolution), a novel evolutionary algorithm that simultaneously discovers several hundreds of simple walking controllers, one for each possible direction. By taking advantage of solutions that are usually discarded by evolutionary processes, TBR-Evolution is substantially faster than independently evolving each controller. Our technique relies on two methods: (1) novelty search with local competition, which searches for both high-performing and diverse solutions, and (2) the transferability approach, which combines simulations and real tests to evolve controllers for a physical robot. We evaluate this new technique on a hexapod robot. Results show that with only a few dozen short experiments performed on the robot, the algorithm learns a repertoire of controllers that allows the robot to reach every point in its reachable space. Overall, TBR-Evolution introduced a new kind of learning algorithm that simultaneously optimizes all the achievable behaviors of a robot.

Keywords: Evolutionary algorithms; behavioral repertoire; evolutionary robotics; exploration; hexapod robot.; mobile robotics; novelty search.

Publication types

  • Research Support, Non-U.S. Gov't

MeSH terms

  • Algorithms*
  • Artificial Intelligence
  • Biological Evolution
  • Computational Biology
  • Computer Simulation
  • Humans
  • Robotics / instrumentation*
  • Robotics / statistics & numerical data
  • User-Computer Interface
  • Walking*