Measuring working memory is all fun and games: a four-dimensional spatial game predicts cognitive task performance

Exp Psychol. 2014;61(6):417-38. doi: 10.1027/1618-3169/a000262.

Abstract

We developed a novel four-dimensional spatial task called Shapebuilder and used it to predict performance on a wide variety of cognitive tasks. In six experiments, we illustrate that Shapebuilder: (1) Loads on a common factor with complex working memory (WM) span tasks and that it predicts performance on quantitative reasoning tasks and Ravens Progressive Matrices (Experiment 1), (2) Correlates well with traditional complex WM span tasks (Experiment 2), predicts performance on the conditional go/no go task (Experiment 3) and N-back (Experiment 4), and showed weak or nonsignificant correlations with the Attention Networks Task (Experiment 5), and task switching (Experiment 6). Shapebuilder shows that it exhibits minimal skew and kurtosis, and shows good reliability. We argue that Shapebuilder has many advantages over existing measures of WM, including the fact that it is largely language independent, is not prone to ceiling effects, and take less than 6 min to complete on average.

Keywords: N-back; capacity; cognitive ability; go/no-go; working memory.

Publication types

  • Research Support, U.S. Gov't, Non-P.H.S.

MeSH terms

  • Adolescent
  • Adult
  • Attention
  • Cognition*
  • Female
  • Humans
  • Male
  • Memory, Short-Term*
  • Reproducibility of Results
  • Stroop Test
  • Task Performance and Analysis*
  • Young Adult